
Traveloot
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Traveloot is a run-based incremental game focused on exploration, team building, and upgrades. Embark on a journey solo or with a friend across distinct islands.
Gather resources, defeat enemies, and unlock powerful upgrades to push further with each run.
Recruit unique adventurers with distinct abilities, and build the team that fits your strategy. Every run makes you stronger.
Controls
Play with a mouse or a gamepad.
- Left Click: Click
- Right Click: Drag
- WASD: Drag
- ESC: Open menu

Thanks!
All feedback welcomed! There's a chance of losing your save game when there's an update. There's a small icon in the bottom right of the main menu to get a copy of the same data.
A special thank you to those who support with a donation, it helps keep the caffeine flowing :) Rating, following and wishlist also helps a lot.
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 4.6 out of 5 stars (125 total ratings) |
| Author | Fluffy Lotus |
| Made with | Unity, Aseprite |
| Tags | 2D, Co-op, Fantasy, Idle, Incremental, Indie, Mouse only, Pixel Art, Short, Singleplayer |
| Average session | A few minutes |
| Languages | English |
| Inputs | Mouse, Xbox controller |
| Multiplayer | Local multiplayer |
| Player count | 1 - 2 |
| Links | Steam, Steam |
| Content | No generative AI was used |
Development log
- Traveloot - Steam demo release56 days ago
- Traveloot 0.0559 days ago
- Traveloot 0.03 – New dessert... I mean, new desert!May 11, 2026
- Traveloot 0.02 – Thanks for the feedbackMay 04, 2026
- New run-based incremental game!Apr 29, 2026







Comments
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The division into separate levels was interesting. Allowing player-directed risk-reward for pursuing new farming grounds when an upcoming level difficulty is uncertain.
Goodness me those gauntlet levels can be punishing when you're not over-leveled. Grinding earlier levels is the way.. although it feels tedious when leveling up various skills still isn't enough to pass a target level.
I have some small suggestions that might assist with player feelings of progression despite the powers and values being exactly the same: some additional visual marker in the guild window that represents improvement due to all the upgrades a player has done (it appears that you gain more people when you clear more levels), additionally in the background music perhaps a character represents a particular instrument and when that character levels up the quality of sound produced by that instrument gets clearer in sound quality with more nuanced patterns that add some variety to the score? (I love the chill vibe of what you have already. I'm not recommending changing your creative vision -- just subtle nudges the aesthetic you've already got. There are plenty of little layering tricks. But yes... a listener can identify higher quality sampling rate.)
Thank you for sharing your wonderful work with us! It's clearly apparent much care and love went into it. Wishing you the best with your full release!
This was a lot of fun, I unlocked everything available in this version. I wish on the upgrade menu you could click and drag to move or something? it can be difficult to zoom in and out where you want.
You can use WASD or Right-Click-Drag
Pretty fun! Played it the whole way through and it took me just under 4 hours. Pretty solid in terms of content.
The upgrades feel mostly well paced although it does feel very slow at times. Maybe it's because I prioritised economy upgrades, I don't know.
Other times, it does seem like I'm stuck behind a hard requirement to progress, such as a certain skill or character. That can be okay but a couple times I felt forced to go back to farming instead of being able to get resources while trying again.
This is another point, it feels like you can either make progress on beating levels OR gain resources by playing already beaten levels. Again, that can be fine and is bound to happen with incremental games, however, this is almost exclusive here which can get repetitive...
Oh also you may well know already but the knight is uh... completely broken haha. It rendered me full and entirely immune to all damage ^^'
All in all, very solid game! I do like the your incorporation of new mechanics to help with resource gain like the rare elites and the crit drop bonus ; they're indirect increases to income and feel interesting and synergistic! It especially feels good to land a critical on a rare resource ^^
Good luck with the development going forward!
Thanks for the feedback!
It's true that the game can be slow/fast depending on which upgrade was selected. I guess it's the tradeoff of not having a completely linear upgrade tree.
I wish I could find a good solution for the grinding-previous-level. It somethingthat annoys me but it's the downside of how the map is done (ex: having a forest level). I tried to fix this with some upgrade to the hermit "wild growth" but it's more like a patch fix.
The wild growth was good! I guess I just didn't have the right priorities and I unlocked it a little late but I think it can work well! (Honestly it's probably my fault because I delayed getting the hermit root upgrade because I wanted to up my gold gain... maybe making the root a bit cheaper could work? idunno) Despite this, I still had a very good time! The pace never felt like actually painfully slow, just a bit of a bounce which is fine for me.
Is there any way to download the OST? I really like one of the tracks!
The music was made by Holizna, he likes to put his music to the public. I might be able to find it.
Love it!It's so good and interesting.And the Casual Mode help me lots.However,if this game can extract save file and upload it to the steam ver,it will be better.(Because i don't want to play it all over again......)
You're my first feedback on the "casual mode", thanks!
On the main menu, there's a tiny white button in the bottom right corner. You can get the save game from there. I can't guarantee it'll work with the full version but for now it does. You'll have to replace "VERSION2.0demo" with "VERSION2.0".
Interesting premise but i lost interest on 1-2 because i have a very low tolerance for games that make you wave your mouse around to collect resources. Progression overall seemed very slow / very unlikely to be laid back or relaxed within any reasonable amount of time.
Love it, played like 5x now. But looks like update made it so you can't select druid or knight and can't collect the green items.
I'm happy you like it :)
The green items aren't in this version, it was a bit difficult to remove the upgrades for them... I'm not sure if you saved the druid and the knight? They are hidden in some of the level in the desert.
They're both saved, unlocked in the tree. I'm saying in the guild, when I have empty slots to pick, I am only able to pick from Mage, Carpenter, Hermit, Luna (healer).
I love the new milestones btw! Nice way to get some extra diamonds!!
Oh! I see it now, I'll fix it today. thanks a lot
You are really amazing! I been following you since Magirune 1 days. You keep pumping out fun stuff! I hope you're doing well!!
I did remember your name :)
I just uploaded a new version. On itch, new upload erase save game :(
Interaction experience is abysmal due to resource collecting, esp. due to starting mage/carpenter shoot behind/random.
Hi there! I really enjoyed it, I'm looking forward to seeing the full version.
I wrote a short coverage as part of a new collective column on our French videogame website which notably contains a section for interesting Itch projects ;) Enjoy
https://gamesidestory.com/rab-en-vrac-2-le-remake-dun-nouveau-jeu-le-renovateur-...
Merci, c'est apprécié!
Loved it! Played for hours and hours to make sure that all skills were purchased. Cant wait for full release. Maybe, I would put an option to hide out o gray out to max skills. I know they change color, but it might be better visual-wise. Just my 2 cents. I was not able to get the "!" mark in Level 2-3, maybe we can get instructions or hints in how to find the character.
The people talking in the Guild give hints on how to get the character. Hope this help.
love it. Great game already. Can't wait to see what you do to the final version.
Really cool game, i love the pixel graphics!
I could play once, but now I can't get the game to load anymore. I can play others just fine, but this has become...yeah.
Took me about 2.5 hours to complete, was a fun little game thanks :-D
Lol, I just noticed something I read, YOU CAN MOVE?!
I played the entire thing just aiming.
The characters don't move, don't worry :) It's just about aiming. I happy you liked it!
Oh okay, honestly I thought it was hilarious if you were supposed to move around, but because I never looked at the controls and only used the mouse to aim I never dodged any of the shots.
This game has to be one of the best games i ever played on itch
Thanks :)
Very fun
Option to turn off glow, painful to look at
Man this game is awesome! really enjoyed it, played for 10 hours! Cant wait for the full version.
Great game!
Some contented gameplay, a smattering of critique ;)
Really amazing and addicting game! There are some bugs, though. The vampire skill doesn't seem to work. And when I win a stage and click upgrade, it never brings me to the upgrade page, which break the flows quite a bit. Also, please make maxed skills feels more distinguish so that I can tell at a glance that it's already maxed and can't be clicked.
Demo finished around 2h 29m
There's a bug in the browser player where, after clicking the "close" button on the snow tile development notice, the map turns completely black.
Delicious game.
Fast Thinking upgrade - potion duratation upgrade is kinda grindy, spent probably 5 forrest runs to get it for 1% benefit.
4h10m to clear the demo. Not enough diamonds to upgrade druid snipe upgrade. But from what i've seen, if the future holds more content and mechanics, then its definately a 10/10 game.
Gj.
Thanks for posting the time, I don't grab analytics so it's a bit hard to know.
2h 35m finish demo!
I should clarify that I didn't find the druid.
Fun little game, hope it continues to develop well for you. Small issue--I don't think the "vampire" skill is working properly (it appears to do nothing, at least in some circumstances)
Ok, now I've done everything in this game, had all the characters each maxed out. Some sort of respec or a node that lets you buy diamonds for 100,000 resources each, 10 for wood, 10 for stone, plenty to fill the tree would be nice. Charge a ton so we don't even think about it before we're basically done, but my first complaint about the pick up, was totally covered by the Druid. I love that character. Fully upgraded, the pets still miss occasionally, it's perfect. I have enough diamonds for 4 of the 5 I use. I don't use the mage. I like him, I think he's more powerful than the one I do use. That penetrating shot is way better than the split one, but split one is more hands off, the way I want to play so I take the punishment and it's good. It's the way it should be.
We do need some way to sell back or get more diamonds to change our chart either with or without a respec. Players are too used to this. Maybe prestige and start over with +5 diamonds? I don't know how to fix this. There's lots of ways, but one of them should be used.
Thanks for all the feedback! There will definetly be a way to get all upgrades later on.
I'm still debating on the prestige. I initially wanted to make the last island very difficult, let the player prestige and have a 2nd skill tree with very strong permanent upgrades. But I think a lot of people won't like it...
Ohh, a second upgrade tree is a good idea. You could even put upgraded follower unlocks in it where they have some or all of the diamond upgrades swapped out so you buy them with regular resources not diamonds.
@Developer:
I would like an option to turn off the Bloom effects too (or whatever it is that makes things look fuzzy), it somehow makes me feel like I have bad eye-sight (like I have dirt in the eye & need to blink) & that feels uncomfortable.
Good game otherwise.
I'll add the option in the next version.
It's a fun game that hits a good dopamine flow within a couple hours. I like that there always felt like some kind of progression happening, whether it be from the upgrade tree, or how far I could reliably get in a level.
i think its pretty fun but needs some more work 8/10
Why are there not enough diamonds to get all the upgrades? At least make it so you can sell them. I'm not going to start the game all over just to get different upgrades.
So I'm attempting to unlock the 5th party slot but I think there's a type of stone I'm missing or something? is it possible?
Yes, one of the upgrades lets you get 10% of something as other stuff. This is where I got my crystal from. 2-3k per run in 2-8? The high stone map. 2-4 at first till I could do 2-8, the bigger one. I'm not sure on the numbers right now, I'm restarting to have diamonds for the druid.
Darn looks like I'm going to have to start as new file because I don't have enough diamonds to get that and I have the majority of the stat tree filled lol. Thank you for the insight though trying to get my whole party on the board lol
I just realised the carpenter is not a chicken, but rather a ginger-haired man with a moustache.
He's still a chicken in my heart
(Great game!)
omg! that made me laugh :)
how do you unlock the druid? i'm fairly sure he's in zone 2-3, since there's an exclamation mark, but no matter what i do, i can't find him.
There is a clue to it in the guild tab, but don't break the cactus.
I did this by only taking the healer and not breaking anything.
thank you! i was finally able to get him :-)
How do you win?
I took healer and the two that attack in the direction you're pointing, spent the whole time just attacking forward, then only destroyed the enemies at the end.
Only take the healer. Once you reach the boss, hit esc. You don't need to beat the level to unlock him.
Ok, i have 95% of the tree unlocked. Every diamond collected. Enough to know the one guy you get at the end does not have enough diamonds to unlock his reduced damage skill. I have 2 diamonds left, he has 2 skills to get, 1 costs 2 diamonds, one costs 3. I have to restart to get a third and not spend it elsewhere.
I was totally confused for a long time on the mage being me. I was looking for a second unlock. I was looking for the mage. I saw the other comments, I'm not the only one. Another problem this caused me was I did not catch on to the basic upgrades applied to every character. I spent the first couple hours thinking the basic attacks were me, the mage was someone I could not find, so maybe it was bugged? I went to the comments to find out I'm a retard on not figuring out the mage was me.
I also spent most the game looking for an upgrade that would auto pick up stuff. Or a companion who does it. That is trading fire power for convenience like the healer or the resource gathering twit who's gun seems to mostly be there for the get 15 hp per hit cause you get a bunch of them and now he's a good healer too. He has a gun that now that I have the whole tree practically done, he can kill stuff, but he was seriously behind for a lot of it and that was ok.
Maybe on the mage put the mage (you) in the chart some place? Call general damage universal damage to clue us in it affects stuff? I get that it should be obvious, it changes the party numbers on the top right, but I'm usually buying it in the middle and I have a big wide screen and bad eyesight. If I could see the numbers, they would be blury and hard for me to read, it's why I use a large monitor. I hate it, I can't see the corners when I'm looking at the center, but in a reasonable one, I can't read so.... The UI scale here is amazing. You managed to make everything huge and not in the way. I love everything about it except the lack of telling me I was the mage. That was a dumb thing for me to not catch on to.
I think this needs a character whos job it is to pick stuff up so we can go even more hands off idle. The carpenter is a wonderful guy, but more bounces and more splitting on his stuff in a full release? Maybe get someone who does aim at stuff in the full release and not random, but his bounces seem awfully targeted. If you do add a item pick up guy, you will get harassed for an auto restart button too so those of us who like to go afk and let it grind can be happy. A auto restart last map on death/completion. And make sure auto pick up guy does not just auto pick up everything. Maxed out, I'd say shoot for 90% Let chests spam and super nodes overwhelm the pick up guy. Get the farthest left object every x seconds. x can be .01 seconds and get 100 per second. (not this low, unless I'm way off in how many objects are on screen, but this is an example. Made sure x lets some things leak, but gets most. You should always reward active play.)
I played on the browser twice. the first time, I cleared 2-4 and then the second time, I found out the browser didn't keep my game, so I started over and knowing I'm the mage this time helped so much. It was this second time that I caught on that general increases applied to everyone, so maybe I'm too dumb to listen to.
Looking at this, I feel stupid admitting some of this, but f it. I'm 54, I don't care any more. That's the problems I had with it. I love this game, it's great.
There's a lot of info to think about here, thanks! I'll see if I can clarify things a bit more.
There's a character called Druid that helps gather items automatically but he is near the end. I was planning of having some sort of "prestige" system further in the game but I'm still debating it. There would be an auto-restart at that point if I do it.
Does the druid auto gather stuff? I know he boosts the amount you pick up, but I thought it was a modifier to what I picked up. The other poster I was hinting at also was wondering about an auto looter. Something that would actually pick up the stuff on the ground after it's shot up. From what I understand it's only what's in the box around the crosshair. The mouse cursor has the hit box of my loot vacuum. We were looking for something other than that to pick up drops.
The Hermit boost the pick up, but the Druid has pets that pick up loot. But right now, you find him near the end of the current game content.
I did not see that I missed the Druid, this is perfect. I love the Druid, but now I have to start over again and get the gems to unlock the druid.
I love this game, I just wish it was a bit more obvious. I did figure out how to get the druid pretty fast once I realized I was missing it. That clue in the guild tab was enough for my dumb butt to figure it out.
Losing all of the saved data from the previous version is painful.
Please consider looking carefully at building save-game versioning and compatibility. There are standard solutions for this. Typically, you’d store a version number in the saved game, and when loading, migrate the save data forward using migrations defined for each version. Anything that isn’t stored at all starts out initialized to the default (e.g. new upgrades start out unpurchased), while anything that has changed gets migrated to account for that.
Wow this game really is addicting, i love all the upgrade channels that are available. I was sad once i reached the end of the demo. Really solid gameplay loop already. Looking forward to the full version!
I love it! This game is something! I sat 4 hours straight playing it. Unfortunately, I did it in browser and after reloading the page my whole progress was gone D:
People talking about where and how to get the next character is a really nice feature. Gameplay is really smooth and progress is really feelable. D@mn, this is good! (add the explosions, please 😁)
OH SHOOT! I SHOULD'VE COPIED THE GAME DATA IN THE CORNER :(
I happy you liked it :)
I really wish I could find a better solution for the save problem :(
Interesting game , I've sat here for about 40 mins playing it.
Really cool! The game is generous, I like the small additions and variations
The game becomes unplayable on browser due to the screen not being able to be moved around at all to view the whole upgrade tree..it wont even scroll in or out. You need to do a regular windows download or Steam download..once again. There are a few mechanics issues that other developers, making games like this, usually avoid by doing a few things. For one, the human brain doesnt work fast enough once you have another party member in and the resources go all over the screen. Coins, wood, attacks flying...all that, made me have to shut the game down because I have epilepsy, and wanted to avoid a seizure. I am begging you to show that you respect disabilities and make all auto an option. Auto aim, auto attack, and auto collect items. Just so people like me can love this game even more. You have a huge talent.
Even for normal brains....it's just is not possible to focus. You cant collect everything or even a few things on the screen after you beat the first boss and get a new hero. I have upgraded the magnet etc and still not better. What you needed to do was to do what is standard in this genre. Auto aim and auto attack for all heroes...either make it an option or static in the game....and all the resources need to be put in inventory right away. If there is auto attack and auto aim for all characters....as an option on the skill tree....then its not showing up soon enough.....for how chaotic this game is. Usually see all the auto aim and auto attack or auto gather items type stuff.....early in the skill trees of other games in this genre. You have to remember that you as the dev know how to play this game. So when a player loves this genre, and is familiar with how this type of game works....its a huge let down to discover the developer has chosen to ignore some of the most basic and standard elements in an incremental game, that are loved by players. This random shooting all over the screen, cant be happening like a tower defense.....due to how much there is to do manually. You cant combine so much so fast you know. Please allow us to put it all on auto attack and auto aim, as well as auto collect if we choose. I was so stressed I felt like I was gonna cry lol. I do have to say...that this is one of the best games I have ever played...and I had to stop playing after I got the carpenter and all the random stuff started happening that made no sense. But yea, many people with brain disorders like mine, would appreciate the options menu changes I mentioned, regarding auto attack, auto aim and auto collect all resources. I hope this doesnt come out sounding rude or upsets you. I get a lot of really emotional developers who act like babies with posts like mine. But if you could hear my voice tone....I promise you it would come across as totally bubbly and loving. Thats just how I am. I never meet a stranger basically, I am the first one to be a friend, and jump head first into helping. So maybe we can collaborate together huh? :D
SIDE NOTE ISSUE:
Also there is a huge problem with how you keep giving us links or whatever for the updates. LOL I was making my dog hide from me, my screams of NOOO, were so loud. The link above and others, they dont work Sir Dev. I even shut down all my firewalls and blockers..made my pc a hackers dream...wide open to all. It allowed everything with the unzip and let me get to setup. But then it gave me the hour glass like a game does before it sets up or launches, and did nothing when I clicked the setup.exe. It should have popped up right away. You need to just let us download it from here please like others do. Browser is an issue also. If you right click to move the screen around for the skills, it brings up the browser menu...on any browser I played on btw. Im almost in tears from frustration Mr. Developer. You dont wanna make a girl cry do you? Please upload a download for windows the normal way or put a download on Steam.
In the next update, the skill tree will be able to move with WASD.
As for the "auto" options, I'll think about it but I'm not sure how I can properly do it for now, since I don't know if the user wants to collect wood or kill enemies.
In the next update, the carpenter will always shoot at something. There's also the Druid in the desert that help gather items automatically.
Something that worked for me to scroll the upgrade screen in my browser is to open the pop-up volume controls on the task bar and then right-click on the game window while they're open. It lets me move the screen once while I hold the right mouse button but needs to be repeated to be able to move it again.
Not sure why that works or if it's the case for everyone, but it could be a workaround for the time being.
You can move the upgrade screen by holding down the right mouse button and dragging.
HOW CAN YOU WHEN THE BROWSER MENU POPS UP WHAT BROWSER ARE YOU USING AND HAVE YOU DOWNLOADED A BROWSER THAT ALLOWS YOU TO DISABLE THAT RIGHT CLICK MENU POP UP. YOU MUST HAVE ONE THAT IS NOT COMMONLY USED. CHROME, EDGE, FIREFOX, ETC ALL THE ONES THAT ARE SAFE AND POPULAR...NOT DARK WEB APPROVED...MAKE IT VERY HARD TO REMOVE THAT RIGHT CLICK BROWSER MENU POP UP. SO TELL ME WHAT SKILLS YOU HAVE TO DISABLE THE RIGHT CLICK.
Your settings must be off or something, because I have no problem right click dragging on Chrome either.
I was using chrome on default settings. I'm not sure what you're doing but something is wrong.
I thought those things in the city were pillars, not cages lol