This is amazing, are there plans for other worlds? like throwing into a volcano, or throwing crystals or plants instead etc. These games seem to be short lived, but this one appears to have more substance, would love if it had more worlds, even they were dlcs.
Amazing game btw, thanks. PS: don't forget about steam deck on steam.
Nice game! Minimal bugs (Only one was when one of the peons randomly stopped moving while he was carrying a orange crystal, fixed it by clicking on him)
This is a really fun game to sink some time into! I can't wait until this gets dropped, Day 1 purchase for me when you release on Steam. :)
I did have some thoughts for your consideration:
- Peon happiness could be shown as an overall percentage or just color the sprites a different color depending on happiness to get a feel for the overall happiness (i.e., light blue for happy, pinkish for unhappy, etc.) I'm not sure if independent happiness per peon is feasible given the lightweight nature of the game and the lag that can happen in incremental games of this kind (i.e., large populations with multiple things happening all at once) but I'm not a game dev so I'll leave that to you.
- I'm unsure if I just didn't get to these recommended skill tree/building upgrades or not so ignore it if I just didn't see them. --- 1. blue shard power to convert trash to cash with 50% reduction from building/talent upgrades (essentially to clear up clogged buildings. 2. Add a function of the compressor to recycle a peon (or peons on future uses) into shards and/or convert yellow shards into cash. 3. an addon to the Catapult that lets you use the cannons to blast the clouds while they are hovering over the pit to automate the process, as the Compressor imo is just far more useful (from what I can see in the limited demo anyway) than the Catapult is.
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The demo was great fun - wishlisted and am eagerly looking foward to the full release!
cool
Gameplay and Critique ;)
Is there any kind of invisible wall or braking force for the occasional small trash that picks up a huge amount of leftward momentum?
Am I understanding correctly that buildings gain max durability each time they are rebuilt?
There should be a wall or they get removed. I'll verify if this is still working.
You are correct, new buildings have full durability.
very satisfying, I just wished there would be more music instead of two songs coming up time to time
Can you add zoom in and zoom out to wasd/arrow keys, like ctrl and up/down. Also can you make 'F' fullscreen.
Good idea! I'll look into that.
This, mousewheel should never be a required control for a function; they tend to break fairly quickly.
- and = (+) buttons are a common one for zoom, of course.
This is amazing, are there plans for other worlds? like throwing into a volcano, or throwing crystals or plants instead etc. These games seem to be short lived, but this one appears to have more substance, would love if it had more worlds, even they were dlcs.
Amazing game btw, thanks. PS: don't forget about steam deck on steam.
There are no other worlds... It'll probably be the length of games like Nodebuster\Digseum. There will be two endings.
I love how when you throw a grumpy guy into the pit, they respawn happy, it's probably a bug but I think it should be a feature!
I think I preferred the Gnorps
Nice game! Minimal bugs (Only one was when one of the peons randomly stopped moving while he was carrying a orange crystal, fixed it by clicking on him)
Nice trash
This is a really fun game to sink some time into! I can't wait until this gets dropped, Day 1 purchase for me when you release on Steam. :)
I did have some thoughts for your consideration:
- Peon happiness could be shown as an overall percentage or just color the sprites a different color depending on happiness to get a feel for the overall happiness (i.e., light blue for happy, pinkish for unhappy, etc.) I'm not sure if independent happiness per peon is feasible given the lightweight nature of the game and the lag that can happen in incremental games of this kind (i.e., large populations with multiple things happening all at once) but I'm not a game dev so I'll leave that to you.
- I'm unsure if I just didn't get to these recommended skill tree/building upgrades or not so ignore it if I just didn't see them.
--- 1. blue shard power to convert trash to cash with 50% reduction from building/talent upgrades (essentially to clear up clogged buildings. 2. Add a function of the compressor to recycle a peon (or peons on future uses) into shards and/or convert yellow shards into cash. 3. an addon to the Catapult that lets you use the cannons to blast the clouds while they are hovering over the pit to automate the process, as the Compressor imo is just far more useful (from what I can see in the limited demo anyway) than the Catapult is.
I can't wait for this to get a full release!
Peon hapiness are only visible with their expression, but it's hard to see with the low pixel. Maybe I'll add some emotion bubbles or something.
You gave me some ideas, I'll keep those in mind.
really enjoyed the game!! :)
one small suggestion i noticed while playing
it would be great if there was a visual distinction in the upgrade tree between unable to purchase, able to purchase, and finished.
it was kind of annoying always having to hover to see if i can afford something or if i can upgrade one node multiple times
That would be a good idea! I'll see if I can do something.