Player stats; 1.3 or 13?
I think I got the battles figured out (at least for now). After doing a few tests, I find the progression of everything a bit slow but increasing the speed wouldn’t make the game as idle as I hoped. I’ll see what happen when the new version goes live and I get feedback.
Right now, for example, an enemy can have 5 lives and the player would hit for 1 damage. When the players levels up, he would hit for 1.3 damage. It works, but it feels underwhelming. I’m thinking that everything should just be multiplied by 10. This mean, the enemy will have 50 lives and the player would hit for 10 damage, then would hit for 13 damages. Seems better. I don’t think I’ll go x100.
Maybe that’s why games have the player hit with crazy damage.
Secret of the Basilisk (prototype)
IDLE, incremental game with a bit of a story.
Status | On hold |
Author | Fluffy Lotus |
Genre | Adventure |
Tags | 2D, Idle, Unity |
Languages | English |
Accessibility | One button |
More posts
- How I'll start developing my new gameJan 04, 2020
- Building up the storyNov 25, 2018
- New quest UINov 08, 2018
- UI TweakingNov 07, 2018
- First version of the new gameOct 27, 2018
- Battle SimulatorOct 15, 2018
- Starting to implement the story!Oct 09, 2018
- Figuring out what to do with experienceOct 07, 2018
- Working on the UISep 28, 2018
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