New quest UI
Secret of the Basilisk (prototype) » Devlog
I'll update the game with the new UI for the quests. I'm still not happy with it but I'm happier than the previous version. Here, you can see that the button have better description of what they do. The "Go to nearest checkpoint" button actually put the player at the right checkpoint (no need to go to the map). The story is also added at the end in gray italic color. Lastly, the reward header is removed when there are no rewards to be displayed.
Hope this new update will make the game more fun, especially for new players.
Secret of the Basilisk (prototype)
IDLE, incremental game with a bit of a story.
Status | On hold |
Author | Fluffy Lotus |
Genre | Adventure |
Tags | 2D, Idle, Unity |
Languages | English |
Accessibility | One button |
More posts
- How I'll start developing my new gameJan 04, 2020
- Building up the storyNov 25, 2018
- UI TweakingNov 07, 2018
- First version of the new gameOct 27, 2018
- Player stats; 1.3 or 13?Oct 18, 2018
- Battle SimulatorOct 15, 2018
- Starting to implement the story!Oct 09, 2018
- Figuring out what to do with experienceOct 07, 2018
- Working on the UISep 28, 2018
Comments
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I've only just read this post but, the Nearest-Checkpoint button is nonfunctional in that regard.
Can you tell me which quest it isn't working to well? or is it for most of them?
from the water lady quest onward, all had this issue. (not going to reset simply to test something that is technically just a luxury)