Coming Back
Secret of the Basilisk (prototype) » Devlog
I had trouble making quests to the main story line. Staring in front of the screen for long time without anything was getting frustrating. I decided to work on an old project that was more focus on content. This helped me a lot on my content creation skills even if I'm still very bad at it. Thinking about this project a lot, I came to realized that it will be hard for me to build something without battles. Only focusing on gathering was making things difficult. This mean, the engine will need an overhaul. This is good because a lot of mistakes were done with the current one.
Secret of the Basilisk (prototype)
IDLE, incremental game with a bit of a story.
Status | On hold |
Author | Fluffy Lotus |
Genre | Adventure |
Tags | 2D, Idle, Unity |
Languages | English |
Accessibility | One button |
More posts
- How I'll start developing my new gameJan 04, 2020
- Building up the storyNov 25, 2018
- New quest UINov 08, 2018
- UI TweakingNov 07, 2018
- First version of the new gameOct 27, 2018
- Player stats; 1.3 or 13?Oct 18, 2018
- Battle SimulatorOct 15, 2018
- Starting to implement the story!Oct 09, 2018
- Figuring out what to do with experienceOct 07, 2018
- Working on the UISep 28, 2018
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