Going back to the basic
The game is split into two parts. There’s the graphical part, where the player moves around and gather material (and in the future, fight). There’s also the idle part, where the different helpers do jobs and give out resources every x amount of time. I’ll focus on the graphical part for now.
The game is made out of tiles with each tile being a 45 degree cube. The 3D portion of the game is done in MagicaVoxel. Each cube is then exported as an image. I tried different drawing software and since I’m no artist, I found that drawing with voxels was the easiest for me to make something mildly decent. Anything changes made to the actual image file is done with paint.net.
For simplicity, all assets will be stuck in the bounds of a cube. But I’ll also allow asset to be inside two cube of height for things like trees. If an asset takes up more than one cube, it’ll make thing more complicated which I don’t want for now.
Secret of the Basilisk (prototype)
IDLE, incremental game with a bit of a story.
Status | On hold |
Author | Fluffy Lotus |
Genre | Adventure |
Tags | 2D, Idle, Unity |
Languages | English |
Accessibility | One button |
More posts
- How I'll start developing my new gameJan 04, 2020
- Building up the storyNov 25, 2018
- New quest UINov 08, 2018
- UI TweakingNov 07, 2018
- First version of the new gameOct 27, 2018
- Player stats; 1.3 or 13?Oct 18, 2018
- Battle SimulatorOct 15, 2018
- Starting to implement the story!Oct 09, 2018
- Figuring out what to do with experienceOct 07, 2018
- Working on the UISep 28, 2018
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