Splitting people
Previously, all assets for people were one image. I really like how Magicite did their animations and wanted something similar. I also wanted to add the ability to have different items in the hands of people. Keeping it like it was, I would’ve ended up with thousands of image with a lot of repetition (main player with hands empty, main player with a stick, main player with a sword, …).
The solution I decided to go with was to split each person into 6 different pieces (head, body, arms, legs). This will also allow me to mix up people more easily (put the same shirt on different body).
Since, for example, all left legs will have the joint at the same location in all pictures. I can automate a rotation of the leg to create a walking animation. In the previous version of the game, character animation was not possible unless I had a full picture of the character for each animation.
Before, once image for the whole asset.
Now, everything is spitted.
Secret of the Basilisk (prototype)
IDLE, incremental game with a bit of a story.
Status | On hold |
Author | Fluffy Lotus |
Genre | Adventure |
Tags | 2D, Idle, Unity |
Languages | English |
Accessibility | One button |
More posts
- How I'll start developing my new gameJan 04, 2020
- Building up the storyNov 25, 2018
- New quest UINov 08, 2018
- UI TweakingNov 07, 2018
- First version of the new gameOct 27, 2018
- Player stats; 1.3 or 13?Oct 18, 2018
- Battle SimulatorOct 15, 2018
- Starting to implement the story!Oct 09, 2018
- Figuring out what to do with experienceOct 07, 2018
- Working on the UISep 28, 2018
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