Relation between images
In the previous engine, I could not easily do animation because the link between images wasn’t well done. This time I decided to group images together. For example, all the images related to an arm would be grouped together with different property to identify which one to use when drawing.
In the example above, the group would be called “right_blue_arm” while each item in the group would have a world angle (1 to 4) and a type (idle, rotation, frame, …).
The entity (player) would be assigned the image group “right_blue_arm”. The drawing process would ask the question “For this image, I need the one at angle 2 with a rotation of 30 degree” and the item of that group would be returned.
Hopefully this will also work well for tiles. A tile would be assigned the “waterfall” image group and the drawing process would ask “For this image, what is the one at angle 3 for frame 2”.
Secret of the Basilisk (prototype)
IDLE, incremental game with a bit of a story.
Status | On hold |
Author | Fluffy Lotus |
Genre | Adventure |
Tags | 2D, Idle, Unity |
Languages | English |
Accessibility | One button |
More posts
- How I'll start developing my new gameJan 04, 2020
- Building up the storyNov 25, 2018
- New quest UINov 08, 2018
- UI TweakingNov 07, 2018
- First version of the new gameOct 27, 2018
- Player stats; 1.3 or 13?Oct 18, 2018
- Battle SimulatorOct 15, 2018
- Starting to implement the story!Oct 09, 2018
- Figuring out what to do with experienceOct 07, 2018
- Working on the UISep 28, 2018
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