Starting the editor
Secret of the Basilisk (prototype) » Devlog
It's starting to be a bit tedious to look at the content of the game since all the data is stored in config files.
Reading a bunch of javascript arrays with reference id and links is starting to be complicated.
var workConfig = [
{
id: 1,
name: "Gather Food",
requirements: [],
rewards: [{
type: "resource",
subType: "amount",
amountNeeded: 1,
refId: 1 // Food
}]
},
I'll be focusing a bit of my time on building an editor. I'll start by just doing read only pages and when that'll be done, I'll add the ability to add and update the data.
Secret of the Basilisk (prototype)
IDLE, incremental game with a bit of a story.
Status | On hold |
Author | Fluffy Lotus |
Genre | Adventure |
Tags | 2D, Idle, Unity |
Languages | English |
Accessibility | One button |
More posts
- How I'll start developing my new gameJan 04, 2020
- Building up the storyNov 25, 2018
- New quest UINov 08, 2018
- UI TweakingNov 07, 2018
- First version of the new gameOct 27, 2018
- Player stats; 1.3 or 13?Oct 18, 2018
- Battle SimulatorOct 15, 2018
- Starting to implement the story!Oct 09, 2018
- Figuring out what to do with experienceOct 07, 2018
- Working on the UISep 28, 2018
Leave a comment
Log in with itch.io to leave a comment.