Grid coordinate
Secret of the Basilisk (prototype) » Devlog
I tried a few ways to display the map and found that it’s easier for me to set (0, 0) on the left most part of the grid. It also matches the user (0, 0) position.
I also decided to set the player (and entities) position as decimal. The integer part represents the tile and the decimal part represent where in the tile the user is. Example, position (3.5, 6.5) would be in the middle of tile (3, 6).
For drawing, I decided to create a depth map. Each tile has a depth and the world will be displayed from the farthest depth to the nearest.
Secret of the Basilisk (prototype)
IDLE, incremental game with a bit of a story.
Status | On hold |
Author | Fluffy Lotus |
Genre | Adventure |
Tags | 2D, Idle, Unity |
Languages | English |
Accessibility | One button |
More posts
- How I'll start developing my new gameJan 04, 2020
- Building up the storyNov 25, 2018
- New quest UINov 08, 2018
- UI TweakingNov 07, 2018
- First version of the new gameOct 27, 2018
- Player stats; 1.3 or 13?Oct 18, 2018
- Battle SimulatorOct 15, 2018
- Starting to implement the story!Oct 09, 2018
- Figuring out what to do with experienceOct 07, 2018
- Working on the UISep 28, 2018
Comments
Log in with itch.io to leave a comment.
Looks like your images are broken, you may have copied private image URLs from your email. Try uploading the images through the post editor.
Thanks! It should work now. That was a bit embarrassing...