Handling different type of bodies
Secret of the Basilisk (prototype) » Devlog
With the entities split into parts (head, body, arms, leg), it was not possible to have different type of entities (wolf, bird, ...). I decide to create a class that handle everything that has to do with the different type of bodies.
function EntityBodyInformation() {
this.id = 0;
this.name = "";
this.bodyPartCount = 0;
// These 3 array could be combined since they are always the same size
this.bodyPartName = [];
this.bodyPartImageType = [];
this.bodyPartOrder = [];
this.hittingAnimationName = "";
this.walkingAnimationName = "";
this.idleAnimationName = "";
this.gatheringAnimationName = "";
}
This indicate what type of body parts an entity has, which animation to use and which order to draw each parts. After adding a bird and a dog, this new class works great.

Secret of the Basilisk (prototype)
IDLE, incremental game with a bit of a story.
| Status | On hold |
| Author | Fluffy Lotus |
| Genre | Adventure |
| Tags | 2D, Idle, Unity |
| Languages | English |
| Accessibility | One button |
More posts
- How I'll start developing my new gameJan 04, 2020
- Building up the storyNov 25, 2018
- New quest UINov 08, 2018
- UI TweakingNov 07, 2018
- First version of the new gameOct 27, 2018
- Player stats; 1.3 or 13?Oct 18, 2018
- Battle SimulatorOct 15, 2018
- Starting to implement the story!Oct 09, 2018
- Figuring out what to do with experienceOct 07, 2018
- Working on the UISep 28, 2018
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