Space Idle Miner (prototype)
Development for the game has stopped. Balancing the game later on was getting very difficult.
You can visit the current game being developped Space Order Mine
ABOUT
Mine, get new weapons, finish quests and get new components.
Space Idle Miner is a game that combines my love of incremental/idle game. It's still in very early development. Any ideas and comments are welcome!
SMALL WARNING
It's very possible that all progress is lost after an update but I'll try my best to make sure it won't happen. If you see any problems, it's possible that the old save game didn't convert properly. You might need to reset yourself.
LINKS
HELP OUT
With work, kids and family, I have to work on this game at weird hours. If you want to donate a coffee, it'll be appreciated :)
Status | On hold |
Platforms | HTML5 |
Rating | Rated 2.6 out of 5 stars (5 total ratings) |
Author | Fluffy Lotus |
Made with | MagicaVoxel, Unity |
Tags | Casual, Clicker, Idle, Incremental, Singleplayer, Space, upgrades |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Links | Twitter/X |
Development log
- Devlog - 23 [New drone capacity system]Sep 13, 2020
- Devlog - 22 [New resource and fixes]Sep 04, 2020
- Devlog - 21 [Beginning of multiplayer]Sep 03, 2020
- Devlog - 20 [Automatic Upgrade]Sep 01, 2020
- Devlog - 19 [More weapons]Aug 30, 2020
- Devlog - 18 [Content update]Aug 28, 2020
- Devlog - 17 [New Graphics]Aug 24, 2020
- Devlog - 16 [Balancing Update]Aug 21, 2020
Comments
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hey, what did those other spaceships do to me? Am i just killing them for no good reason?
Are they the bad guys are are we?
On a more serious tone, I was just working on the gameplay and didn't even think of a story...
haha yep
I am loving the game. I am amazed that it doesn't have more of a following. But...
I'm curious as to what the drone weapons do. They seem pointless. They do no damage, they don't help you earn blueprints faster, and the auto select ability doesn't auto select 'complete' when a mission is done. So what is the point of them?
Also, the game seems ridiculously hard to progress. All negative things - cost, enemy HP etc. - increase massively, while everything you earn increases horrifically slowly.
Am I missing something with regards to speeding up my earnings of blueprints other than drones and drone capacity? I need 6 million grey blueprints for the weapon upgrade which is beyond insane at my current rate of earning.
Maybe you planned this game to be the only game that I should play for the rest of my life, but I'm already 47, I don't know if I'll have enough time before dementia sets in.
If you are trying to get a lot of blueprints, you are sadly at the end of the game :( I'm currently working on Magirune 2 because a lot of people liked the first one. But if there's a few people like you that really like this game, I'll probably finish working on it next.
Oh, what a shame.
If you do make any changes, number one has to be increasing the size of all the buttons and writing. It is probably this and this alone that put people off the game. I just happen to have super-cyborg eyesight
I am almost at the second set of blueprint weaponary - support gauss - so I will keep playing and see how far I can progress.
If you are able to put the same game on Android with a few tweaks to the display, you could easily make a few bucks with IAP's through the Google Store for people who would rather shop than farm. Some optional ads for x2 this and that. Add an active Discord and you could have a winner.
Anyway, good stuff. I'll try Maginrune when I give up on this game ;)
Thanks for the suggestions. I wrote them down :)
I managed to get the next weapon which comes with 'free blueprint' ability. With a macro running reset and blueprint, I can get many blueprints now. Unfortunately, yellow blueprints aren't included, either that or I have just been very unlucky over the last two hours.
If you do decide to work on this agaim, drop me a line as I have many suggestions and a very useful glitch that needs to be corrected!
So I don't forget the things I will write them here and edit as I go.
PROBLEMS
I've said it, everyone says it - make the HUD box fonts larger!
From sector 180, the enemy health bar is in red rather than green depleting into red.
When weapons go above level 1000 the level number is not shown.
Free blueprint ability only gives red, blue and green, not yellow.
When parts of the ship are changed, you are often left with an impossible design with guns floating alone in space.
The game slows down when you increase the buying multiplier above 1.
IDEAS
Be able to quickly change between different weapon setups. I have my part grabber setup, miner setup and power setup. It is annoying to have to change each weapon one-by-one each time.
Give better blueprint rewards for quests. I would like to buy most things before I'm 85.
Make all the information boxes on the screen fully customisable. Be able to resize and move them wherever you want to fit your personal play style.
Be able to customise the look of the ship and its weapons. This would be purely cosmetic but aesthetically pleasing, I think. You could also have premium skins as rewards or IAPs.
BUGS
The sparkly cat reward can be reset endlessly with the reset ability.
If you activate an ability from the weapons sub menu, it appears on your active abilities whether or not you have that gun equipped. If you later equip then unequip the gun, the ability is (as per normal) lost.
Bug or idea, not sure: When choosing your quest faction initially, just clicking on a faction selects it even without starting a quest. I chose the wrong one once and had to get to sector 100 and prestige before I could choose again.
The parts cost of unbought grey blueprint items rises uncontrollably. Something that was 575 blueprints this morning now costs 30 million and something that was 11 million is now 110 million.
Super bug: I wanted to see what offline gain was like with the three x3 and the two x4 bonuses. I quit the game and opened it 6 hours later. All my progress was gone and I was back at sector 75 of my first run. Game over for me :'(
Fun game. The tiny icons are a bit small for a touchscreen. Also, the game hit a wall after level 70. Everything is maxed except for the final x500 upgrades and progress is down to a crawl. I am just doing the level 60 boss over and over for 1.2E+14 ore in two hits. I think I'll need to leave it idling for a few days to be able to beat the level 70 boss without that flying cat bonus, and level 80+ will probably require years of idling.
Or am I missing something?
There's a limit to the game, I forgot where it was but it's after 100. If I remember, after 100 there's a new menu opening up. There wasn't much interest in the game and it was getting difficult to balance but now, for some reason, more people are playing the game...
I started playing it on github, and I am loving it here. Mostly working well.
The reset cooldown ability is broken after the first prestige. It no longer resets timers to zero, but resets them to different amounts each playthrough. This current one is the worst as it resets them to around 550. Even if they are ready when you click reset, they reset to that number.
I also wonder if the crystals do anything. The prestige warning says that crystals don't do anything at the moment, so I wouldn't want to get them, right?
Also, having sausage fingers is a nightmare for this game. I feel like only a mosquito with 20/20 vision could play this game with ease!
I have just realised that you probably didn't consider people using a touchscreen for this game. I should plug in my mouse. That will help, for sure.
the HUD is very very tiny on my screen
that is very small... do you know your screen resolution?
Absolutely LOVE how I can't close the fucking "WELCOME BACK" window.
Found the problem by trying it on an other computer and just fixed it but... just notice that itch deleted all the save games... I'll have to find an other place to host the game. This really suck.
I like the idea :)
Thanks :)
Ayo! Nice to see another game out of you! Loved MagiRune
* Does the x2 button have to be EXACTLY level 10 to work?
* You can level up stuff high, then go back to level 1 and farm gas almost instantly, not sure if that's what you want? Like with L10 Lightning on Sector 1 gas comes in very fast
* Would be cool to see current DPS, maybe how it's changed over time?
* Maybe toggle on/off certain drills?
This is pretty cool! Great stuff!
These are very good recommendation. I didn't even think about farming sector 1 for gas....
The x2 can be after level 10.