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Devlog
Devlog - 23 [New drone capacity system]
September 13, 2020
by
Fluffy Lotus
Doing quest didn't see much progress, it has hard getting new drones and the quest were asked for a lot. A new component was added "Drone capacity factory" to add more capacity to drones. It'll need a...
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Devlog - 22 [New resource and fixes]
September 04, 2020
by
Fluffy Lotus
Components changes a lot and some people might want to try the game over with different component. I added a way to start the game from the beginning but the user can gain crystal. For now, crystal do...
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Devlog - 21 [Beginning of multiplayer]
September 03, 2020
by
Fluffy Lotus
Fixed a few bugs that a user found out. I always wanted to have coop multiplayer in the game. Multiplayer is hard to do properly so for now I decided to build a leader board that will open up at level...
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Devlog - 20 [Automatic Upgrade]
September 01, 2020
by
Fluffy Lotus
To add a new level of idle-ing, a new component was added that will automatically upgrade weapons. It's very basic for now but will need to get more advance in the futur. - "Next DPS" does not properl...
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Devlog - 19 [More weapons]
August 30, 2020
by
Fluffy Lotus
A set of new weapons was added with a few abilities. Will need to do a lot more testing to see if it's balanced. Will look at adding more abilities. Add a full new set of weapons. New Ability Idea: Pa...
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Devlog - 18 [Content update]
August 28, 2020
by
Fluffy Lotus
I've been selling my ship a lot lately to test out the game at that point. Found a few things to changed. - Change the text on the quest summary panel. - Weapons abilities were not deactivated after s...
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Devlog - 17 [New Graphics]
August 24, 2020
by
Fluffy Lotus
Added some graphics for all the weapons and bullets. Also, added boss graphics until sector 200. My next step is to play the game a lot to make sure the components are balanced and that playing level...
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Devlog - 16 [Balancing Update]
August 21, 2020
by
Fluffy Lotus
The game from sector 1 to 100 seems to be pretty good. Now I'm starting to focus on the game play from level 100 to 200. - Added a new set of weapon that increase the amount of parts gained. - Added t...
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Devlog - 15 [More Bug fix]
August 19, 2020
by
Fluffy Lotus
I got some really good feedback from some player and fix a good amount of bugs. - Not install weapon panel does not have round border. - Weapon tool tip didn't always show the current damage data. - A...
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Devlog - 14b [Bug fix]
August 18, 2020
by
Fluffy Lotus
Small release for bug fix. I forgot to remove some logic I use for testing. For example, start with a lot of ore or start with drones. Congratulation for the people that played with those bugs since y...
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Devlog - 14 [UI and tutorial]
August 17, 2020
by
Fluffy Lotus
I have a problem in itch that the save game gets deleted on each update (this doesn't happen on the github link). I've search a lot for different option and ended up liking Azure PlayFab. There's a lo...
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Devlog - 13 [UI and tutorial]
August 16, 2020
by
Fluffy Lotus
It took a while but I think I was able to fix all the UI problems. The UI was getting a bit packing and I decided to split it into different windows. Also, I was building it with a scaled resolution w...
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Devlog - 12 [Some of the current problems]
August 04, 2020
by
Fluffy Lotus
1
I've been building this game slowly and consistently. Things have been going well and people seem to like the game. Lately, to get more people testing the game, I've been posting the link to a few pla...
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Devlog - 11 [Small setting update]
July 30, 2020
by
Fluffy Lotus
Added more options to mute sound Added an extra check when deleting the save game Added a new statistics on when the run started I'm thinking of adding a new screen to manage weapons. It gets overwhel...
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Devlog - 10 [Content and code change]
July 30, 2020
by
Fluffy Lotus
I'm sorry to say that all save game needed to be reset. There were to many changes in the content of the game. The first drone is bought with a component, this will open up the quest tab All achieveme...
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Devlog - 9 [Small updated on everything]
July 26, 2020
by
Fluffy Lotus
1
Added more weapons Added more boss Changed the units Only 7 weapons can be installed Added a rare super cat power Boss don't turn anymore Quests now give blueprints Abilities timeout will continue to...
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Devlog - 8 [Start of quests]
July 25, 2020
by
Fluffy Lotus
1
Added a few new bosses Added the new quest section Abilities cool down are lowered when the game is closed Added scientific notation to almost everything Change the data type from long to double (this...
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Devlog - 7 [Helpfull Features]
July 20, 2020
by
Fluffy Lotus
1
Small update Added a new component to increase the offline gain Added the ability to buy multiple upgrade at the same time Added the ability to see the percentage of DPS compared to other weapon The n...
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Devlog - 6 [Components]
July 16, 2020
by
Fluffy Lotus
1
I've been working on a lot of different things at the same time. It's usually not a good idea but I wanted to make sure they all fit properly together. Components is the big new thing for now. These a...
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Devlog - 5 [Refactoring]
July 10, 2020
by
Fluffy Lotus
1
This updated is to fix some bugs and refactor a lot of the code. I'll be busy in the next few days and I'm also working on a quest system. This mean the next update might be a bit later than usual...
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Devlog - 4 [New Weapon]
July 09, 2020
by
Fluffy Lotus
1
Decided to add a new weapon, the Mining Laser. The abilities increase ore gathered instead of increasing the weapon damage. Hoping the balance of the game will still be good, it might be changed late...
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Devlog - 3 [Content Update]
July 08, 2020
by
Fluffy Lotus
1
Decided to change the resource of money and gas to ore and component. Ore is used for all upgrades and component is for ... nothing. I want components to be used to buy different type of upgrade than...
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Devlog - 2 [Offline Progress]
July 06, 2020
by
Fluffy Lotus
1
Just added offline progress. If someone close the game and comes back later, resource will be given based on the sector and the DPS. The save game format needed to change. I'm sorry to say this mean a...
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Devlog - 1 [Achievements]
July 04, 2020
by
Fluffy Lotus
I decide to start creating Devlog instead of putting the information directly in the game description. I started the concept of achievements. There isn't a lot right now but I want to see how this con...
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Added the ability to have multiple rocks to destroy.
June 28, 2020
by
Fluffy Lotus
Added the ability to have multiple rocks to destroy. The bullet image looks funny when it's not at the proper angle but it's fine for now. I've got a few comments on the weapon upgrade UI and will be...
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