Devlog - 8 [Start of quests]
Space Idle Miner (prototype) » Devlog
- Added a few new bosses
- Added the new quest section
- Abilities cool down are lowered when the game is closed
- Added scientific notation to almost everything
- Change the data type from long to double (this mean bigger numbers but less precision. At bigger numbers the precision is not needed)
The new quest section allow the user to select a specific faction to interact with on each run. For now, only the Dreon are available. Quest don't do much for now except give parts and drones. The goal is that each faction will give different components and weapons.
The next step is to focus on adding available components and unlockable components from quests. After the next update, I might have to reset all the games because of the new content.
The idea behind the quest was to have something with little interaction. The player would have to decide if they want to do quest and lose ore or not do quest and gain more ore.
Space Idle Miner (prototype)
Idle/Incremental in space. Listening to feedback.
Status | On hold |
Author | Fluffy Lotus |
Tags | Casual, Clicker, Idle, Incremental, Singleplayer, Space, upgrades |
Languages | English |
More posts
- Devlog - 23 [New drone capacity system]Sep 13, 2020
- Devlog - 22 [New resource and fixes]Sep 04, 2020
- Devlog - 21 [Beginning of multiplayer]Sep 03, 2020
- Devlog - 20 [Automatic Upgrade]Sep 01, 2020
- Devlog - 19 [More weapons]Aug 30, 2020
- Devlog - 18 [Content update]Aug 28, 2020
- Devlog - 17 [New Graphics]Aug 24, 2020
- Devlog - 16 [Balancing Update]Aug 21, 2020
- Devlog - 15 [More Bug fix]Aug 19, 2020
- Devlog - 14b [Bug fix]Aug 18, 2020
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