Devlog - 6 [Components]


I've been working on a lot of different things at the same time. It's usually not a good idea but I wanted to make sure they all fit properly together. Components is the big new thing for now. These are type of upgrade that use "Parts". I'll definetly need to add more "components" (all ideas are welcome) and properly balance the ones that are now (but at least the code works).

- Added a new welcome screen that indicate how much idle resource was gain with a description of the game.
- Change the UI a little bit.
- Added a new Quest section that isn't ready yet. I made it available very far so that nobody can see it.
- Added a new Component section. Component are kept after each Prestige. I need to find a better name than "Prestige".
- Added a new Statistics section. Still in progress.
- Balancing of weapons and their upgrades.
- Upgrades are now multiplicative instead of additive. It makes the game more fun and rewarding.
- A lot of refactoring of the code.

I really need to add an option to buy more than one upgrade with one click, my finger is starting to hurt from all that clicking while testing.

I would suggest you restart your game. I'm not sure if the save will properly work.

Comments

Log in with itch.io to leave a comment.

The Prestige is cool, I like it.  I been doing runs up to 80 and getting 8-12k parts and seems to be cool.  I like the achievements too.  And I'm not seeing the 600s cooldown is reasonable.  

I was thinking that instead of current and next damage and dps for each weapon, maybe show the "% of DPS contributed of total DPS" for each weapon?  This might help with some of the display issues (the numbers get so big it's hard to read it all for medium mortart towards the end , lvl 200 or so), and would help to gauge how much each weapon is contributing?

Also maybe scientific notation on the ore costs might be good?  Or some sort of way to show tiers of costs.  At high levels my current ore doesn't show on the screen.  

Having a way to auto-buy or buy 10 levels at a time or something would be SUPER helpful.  I've starting clicking with my mouse with one hand and tap the laptop pad with the other to rapid fire it.  

Cheers, this is going really good!

(+1)

I'll see what I can do with these ideas.