Devlog - 1 [Achievements]
I decide to start creating Devlog instead of putting the information directly in the game description.
I started the concept of achievements. There isn't a lot right now but I want to see how this concept feels. Each achievement have different level of and when one is reach the square will be lighten up.
Also change the display of numbers. They are starting to be big and it can be hard to read them.
Added a bit more content, a new weapon and a new boss at level 50. I'm also thinking of a way to incorporate different type of weapon (active, idle, semi-idle) and a better save system. It's not fun to put the money back every time the game loads. I also notice I don't get the same efficiency when I put the money back.
On sector with multiple targets, the other target are converted from rocks to ship. This is to try the idea of having enemy ship.
Space Idle Miner (prototype)
Idle/Incremental in space. Listening to feedback.
Status | On hold |
Author | Fluffy Lotus |
Tags | Casual, Clicker, Idle, Incremental, Singleplayer, Space, upgrades |
Languages | English |
More posts
- Devlog - 23 [New drone capacity system]Sep 13, 2020
- Devlog - 22 [New resource and fixes]Sep 04, 2020
- Devlog - 21 [Beginning of multiplayer]Sep 03, 2020
- Devlog - 20 [Automatic Upgrade]Sep 01, 2020
- Devlog - 19 [More weapons]Aug 30, 2020
- Devlog - 18 [Content update]Aug 28, 2020
- Devlog - 17 [New Graphics]Aug 24, 2020
- Devlog - 16 [Balancing Update]Aug 21, 2020
- Devlog - 15 [More Bug fix]Aug 19, 2020
- Devlog - 14b [Bug fix]Aug 18, 2020
Comments
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Awesome! Keep it up! I keep hopping back on to play!
Can you maybe designate when the 2x has been bought? Or maybe add a 4x,6x...? Dunno if that would work in to your scaling.
The 60s CD on the power ups was a good idea to stop gas farming too much
Happy to hear you like the game.
The text should turn green when bought. If it's not visible enough, I'll find a way to make it more obvious.
Now I'm thinking that gas isn't really needed if there's a cool down.