Devlog - 3 [Content Update]
Space Idle Miner (prototype) » Devlog
Decided to change the resource of money and gas to ore and component. Ore is used for all upgrades and component is for ... nothing. I want components to be used to buy different type of upgrade than weapon. The abilities don't use gas anymore and are now only on a bigger cool down.
Modified the name of the weapons for something that feels more possible.
Also added a checkbox in the settings popup to mute the weapon sound. After a while, the sound is a bit annoying right now.
Space Idle Miner (prototype)
Idle/Incremental in space. Listening to feedback.
Status | On hold |
Author | Fluffy Lotus |
Tags | Casual, Clicker, Idle, Incremental, Singleplayer, Space, upgrades |
Languages | English |
More posts
- Devlog - 23 [New drone capacity system]Sep 13, 2020
- Devlog - 22 [New resource and fixes]Sep 04, 2020
- Devlog - 21 [Beginning of multiplayer]Sep 03, 2020
- Devlog - 20 [Automatic Upgrade]Sep 01, 2020
- Devlog - 19 [More weapons]Aug 30, 2020
- Devlog - 18 [Content update]Aug 28, 2020
- Devlog - 17 [New Graphics]Aug 24, 2020
- Devlog - 16 [Balancing Update]Aug 21, 2020
- Devlog - 15 [More Bug fix]Aug 19, 2020
- Devlog - 14b [Bug fix]Aug 18, 2020
Comments
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* 6 minutes is a pretty long cooldown for the benefit of the speed/money
* I like the exponential notation
* Any way to get a "income/time" calculation? I spend a lot of time min/maxing what level gets me the fastest income and might be cool to have the calc.
* I thought some of the "crazy" old names were pretty fun. Magma ball... still great updates! I keep doing a quick run up to ~30-40 to see what's up.
I'll try to keep the humor in, wasn't sure if it was a turnoff or if people liked it.
I'm not sure I understand the "income/time" calculation. Is this a per weapon or globally? If there's a global DPS would that help?
Yeah, global DPS would be cool too.
What I meant was maybe like a 5 second moving average of change in money. It would be cool to see how much income I'm getting as I upgrade weapsons / change levels. Just a suggestion, I know still getting alpha stuff going.
I'll see what I can do. I'm thinking of adding critical hit. This gives me an idea of having a page with a bunch of statistics to help.