Devlog - 7 [Helpfull Features]
Space Idle Miner (prototype) » Devlog
Small update
- Added a new component to increase the offline gain
- Added the ability to buy multiple upgrade at the same time
- Added the ability to see the percentage of DPS compared to other weapon
The new percentage DPS only work when comparing automatic weapons. It doesn't count manual weapons. I'll need to do some refactoring on this new feature.
Space Idle Miner (prototype)
Idle/Incremental in space. Listening to feedback.
Status | On hold |
Author | Fluffy Lotus |
Tags | Casual, Clicker, Idle, Incremental, Singleplayer, Space, upgrades |
Languages | English |
More posts
- Devlog - 23 [New drone capacity system]Sep 13, 2020
- Devlog - 22 [New resource and fixes]Sep 04, 2020
- Devlog - 21 [Beginning of multiplayer]Sep 03, 2020
- Devlog - 20 [Automatic Upgrade]Sep 01, 2020
- Devlog - 19 [More weapons]Aug 30, 2020
- Devlog - 18 [Content update]Aug 28, 2020
- Devlog - 17 [New Graphics]Aug 24, 2020
- Devlog - 16 [Balancing Update]Aug 21, 2020
- Devlog - 15 [More Bug fix]Aug 19, 2020
- Devlog - 14b [Bug fix]Aug 18, 2020
Comments
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It looks like I hit some signed int / bit shifting errors when I got all the weapons up to level 200 / around level 80 / the option to "buy up to 100", the costs of some of my upgrades turned negative. Just a heads up.
Great update tho, I LOVE seeing the relative % of dps.
I'm working on the display of numbers to show everything as scientific notation and at the same time allow for bigger numbers. I'm still doing testing on this. Will be in the next build :)
This is awesome! Nice job! Super fun! Is it normal to lose component/broken parts/prestige when you update? JW
"Broken parts" are converted to "Parts" which is the currency to get components. But you should definitely never loose any components.